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	<title>Comments on: Great Video on Prototyping Bikes</title>
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	<link>http://toddwarfel.com/archives/great-video-on-prototyping-bikes/</link>
	<description>Research methods. Interaction Design. Usability.</description>
	<pubDate>Wed, 07 Jan 2009 16:54:46 +0000</pubDate>
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		<title>By: Rob Enslin</title>
		<link>http://toddwarfel.com/archives/great-video-on-prototyping-bikes/comment-page-1/#comment-10578</link>
		<dc:creator>Rob Enslin</dc:creator>
		<pubDate>Sat, 25 Oct 2008 15:57:06 +0000</pubDate>
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		<description>Inspirational and motivating. (fold-up bikes ubiquitous in London nowadays)</description>
		<content:encoded><![CDATA[<p>Inspirational and motivating. (fold-up bikes ubiquitous in London nowadays)</p>
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		<title>By: Peyton</title>
		<link>http://toddwarfel.com/archives/great-video-on-prototyping-bikes/comment-page-1/#comment-10568</link>
		<dc:creator>Peyton</dc:creator>
		<pubDate>Tue, 14 Oct 2008 23:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://toddwarfel.com/?p=145#comment-10568</guid>
		<description>Great video. I enjoy seeing someone get fully immersed in the exploration of an idea. 

I also like how you regularly point out that there are layers to effective protoyping ... sketching, small-scale protoyping, sketching, large-scale protoyping, evaluation, more sketching, etc. Just because a product is being refined doesn't mean that less refined exploration methods should go away. 

Additional points that Mark makes that resonate with me are, that as we flesh out and improve prototypes/designs, some primary goals are 1) affordability (which more loosely is ease of entry or involvement), increased functionality, and increased simplicity.

Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Great video. I enjoy seeing someone get fully immersed in the exploration of an idea. </p>
<p>I also like how you regularly point out that there are layers to effective protoyping &#8230; sketching, small-scale protoyping, sketching, large-scale protoyping, evaluation, more sketching, etc. Just because a product is being refined doesn&#8217;t mean that less refined exploration methods should go away. </p>
<p>Additional points that Mark makes that resonate with me are, that as we flesh out and improve prototypes/designs, some primary goals are 1) affordability (which more loosely is ease of entry or involvement), increased functionality, and increased simplicity.</p>
<p>Thanks for sharing.</p>
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